Slow Progress Is Still Progress: Why You Should Keep Going
I wanted to quit my side project 6 times in the first year. Here's why I didn't, and why your slow progress matters more than you think.
I almost deleted my entire project folder in month four.
Not because it was broken. Not because I ran out of ideas. But because I had been working 2 hours every night for 120 days and still had nothing to show anyone. No users. No revenue. Just a half-built dashboard and a growing list of features that kept getting pushed to "next week."
That feeling of invisible progress almost killed my project before it had a chance to exist.
If you're building something alone and it feels like you're moving through concrete while everyone else is sprinting past you, this one's for you.
The Math That Saved My Side Project
Here's what I wish someone had told me in month four..
Two hours per day equals 730 hours per year.
That's more than 4 full-time months of work. Not counting weekends. Not counting the occasional 3-hour Saturday sprint when you're actually in flow.
I wasn't moving slowly. I was building a real product in stolen time.
The problem wasn't my pace. The problem was comparing my 2-hour evenings to someone else's 40-hour weeks and wondering why I wasn't keeping up.
When I actually calculated my time investment, everything shifted. I had put in roughly 240 hours over those four months. That's 6 full-time weeks. Would I expect to build and ship a complete product in 6 weeks at a day job? No. So why was I expecting it from my side project?
Slow progress isn't the problem. Stopping is.
Why the Compound Effect Actually Works (With Real Numbers)
I used to think "compound effect" was motivational fluff until I tracked my GitHub commits over 18 months.
Here's what actually happened..
Month 1-3.. Commits were sporadic. 2-3 times per week. Mostly README updates and config files. Zero functionality. I felt like I was going nowhere.
Month 4-6.. Still inconsistent, but I had established a pattern. Code 5 nights per week, even if just for 30 minutes. The product started to look like something, but still wasn't usable.
Month 7-9.. This is where it clicked. I had built enough foundation that new features took hours instead of days. The authentication system I spent 3 weeks on in month 2 meant I could add OAuth in an afternoon. The database schema I agonized over meant new tables took minutes.
Month 10-12.. Shipped to 5 beta users. They actually used it. Found bugs I never would have caught. Made improvements in days that would have taken weeks earlier because I had built systems, not just features.
The compound effect isn't about each day getting easier. It's about each day building on what came before until suddenly you have momentum you didn't have to create from scratch every single time you sit down to code.
I calculated this recently.. those first 6 months of "slow" progress represented about 360 hours of work. In the 6 months after that, I got the equivalent value of 900+ hours because I wasn't rebuilding foundations. I was building on them.
What "Invisible" Progress Actually Looks Like
The hardest part of solo development isn't the code. It's the psychology of working on something no one sees.
Here's what I was actually building during those "invisible" months that felt like wasted time..
Technical foundation I use every day..
- Authentication system that works across 3 products now
- Deployment pipeline that takes me 5 minutes instead of 2 hours
- Database patterns I copy-paste into new projects
- Error handling that saves me hours of debugging
Skills that compounded..
- Docker configurations that used to take me a full weekend now take 20 minutes
- API design patterns I don't have to Google anymore
- SQL queries I can write without checking documentation
- React patterns that make new features 3x faster to build
None of that felt like progress at the time. It felt like grinding through tutorials and Stack Overflow answers at 11 PM while wondering if I was even cut out for this.
But here's what I know now..
That "slow" learning period was me building a personal library of solutions that I now use every single day. Every deployment, every feature, every new project moves faster because I already solved those problems once.
I track this now. When I start a new project, I measure how long basic setup takes. In 2023, getting a Django app deployed with CI/CD took me 8-12 hours. In 2024, it takes 45 minutes. That's not because I got smarter. It's because I spent those "slow" months building systems I could reuse.
Why Stopping Guarantees Failure (And Slow Progress Doesn't)
I've started and abandoned 7 side projects before the one that finally shipped.
Every single one died the same way. Not with a dramatic failure or technical blocker. They died because I stopped showing up.
Here's the uncomfortable math..
Project 1.. Worked on it for 6 weeks. Stopped because "it wasn't going anywhere." Looking back at my commits, I had built 60% of the MVP. I quit right before it got interesting.
Project 2.. Made it 3 months. Got discouraged comparing myself to a product that took a team of 4 people with funding. Quit. Checked the repo recently.. I was 2 weeks away from having something usable.
Project 3-6.. Same story. Different excuses. All quit somewhere between 40-70% complete because progress felt too slow.
Project 7.. The one that shipped. The only difference? I didn't stop. Progress was just as slow. I hit just as many bugs. I felt just as frustrated. But I kept showing up 3 nights per week no matter what.
Took 14 months to launch. Got my first paying customer in month 16. Hit $500 MRR in month 22. The revenue isn't life-changing, but the project is real, it's used, and it exists because I didn't stop.
Every abandoned project is sitting at 0% value. The "slow" one that shipped is generating revenue and teaching me things I use in client work.
The only way to guarantee failure is to stop trying.
How I Measure Progress When Nothing Feels Like Progress
The biggest mindset shift came when I stopped measuring progress by outcomes and started measuring by systems.
Here's what I track now..
Did I show up? Not "did I ship a feature" or "did I fix the bug." Just.. did I open the code editor? Did I spend any time on this project? Yes or no.
I have a spreadsheet. Every day gets a 1 or a 0. My only goal is to keep the streak alive 3 times per week minimum.
Some days that's 3 hours of deep work. Some days it's 20 minutes of reading documentation. Both count. Because both keep the project alive in my brain.
Did I learn something reusable? When I figure out how to optimize a database query, that's not just progress on the current feature. That's a skill I'll use forever.
I keep a simple note file called "patterns.md" where I document things I figured out that I'll probably need again. It's up to 180 entries now. Every single one saves me time on the next project.
Am I less confused than yesterday? Solo dev work is 90% confusion and 10% clarity. The goal isn't to never be confused. It's to be slightly less confused each week.
I started tracking "unknowns" at the beginning of each week. Things I don't know how to do yet. If that list gets shorter, even by one item, that's progress. Even if I didn't ship anything visible.
Example from last month.. Week 1.. 12 unknowns Week 4.. 8 unknowns No new features shipped. But I closed the knowledge gap on 4 hard problems. That's real progress, even if GitHub doesn't show it.
The Impostor Syndrome Timeline (And Why It Never Really Goes Away)
Here's something nobody tells you.. impostor syndrome doesn't disappear when you get better. It just changes shape.
Month 1-3.. "I don't know what I'm doing. I shouldn't even be trying this."
I spent those months convinced that every "real" developer would laugh at my code. Spoiler.. nobody was looking at my code because I hadn't shipped anything yet.
Month 6-9.. "Everyone else would have finished this by now. I'm too slow."
This is when I started comparing my side project velocity to other people's full-time work. Obviously I came up short. Obviously that felt terrible.
Month 12-15.. "This works, but it's probably built wrong. Someone with real experience would have done it better."
I had shipped at this point. It worked. Users were using it. And I was still convinced it was held together with duct tape and luck.
Month 18+.. "I got this one to work, but the next project will expose that I don't really know what I'm doing."
Still happens. I've shipped 3 products now. Each new one brings the same voice that says "this time you won't be able to figure it out."
Here's what changed.. I stopped waiting for impostor syndrome to go away before I kept building.
Research shows that 88% of developers experience impostor syndrome, even those with 10+ years of experience. It's not a sign you're not ready. It's a sign you're doing something challenging enough to matter.
I track my impostor syndrome moments now. When the voice says "you're not good enough," I write down what I shipped that week anyway. The list gets longer. The voice doesn't get quieter, but it becomes irrelevant to whether I keep going.
Real Timelines From Projects That Took Longer Than I Expected
Let me show you what "slow" actually looks like in practice..
Project 1.. Django API + React dashboard Expected timeline.. 3 months Actual timeline.. 9 months Why it took longer.. Underestimated authentication complexity, had to rebuild the database schema twice, learned Docker from scratch Outcome.. Shipped. Still running. Used by 23 companies now.
Project 2.. Automation tool for client work Expected timeline.. 6 weeks Actual timeline.. 7 months Why it took longer.. Side project pace, not full-time. Real timeline was about 280 hours of actual work, spread over 7 months of nights and weekends. Outcome.. Saves me 6 hours per week on client work. Paid for itself in month 2.
Project 3.. SaaS product (current) Expected timeline.. 4 months Actual timeline.. 14 months and counting Why it's taking longer.. Building in public, getting user feedback, pivoting features based on real usage instead of assumptions. Outcome.. $500 MRR, growing. Would not have gotten here if I rushed.
The pattern..
Every project took 2-3x longer than my initial estimate. Every single one was worth finishing. None of them would exist if I had quit when they felt too slow.
I don't estimate timelines anymore. I estimate hours I can commit per week and let the timeline be whatever it needs to be.
When Two Hours Per Day Is Actually Enough
I used to think I needed 40-hour weeks to build anything real.
Here's what 2 hours per day for one year actually looks like..
730 hours of focused work..
- Built and deployed a full-stack web app
- Learned 3 new technologies I now use professionally
- Created systems I reuse across all my projects
- Shipped something real that people actually use
What I cut to make that time.. Not much, honestly. I watch less YouTube. I scroll less Twitter. I say no to some social plans. But I'm not grinding 80-hour weeks. I'm not sacrificing my health or relationships.
I'm just consistent.
2 hours per day beats 10 hours on Sunday.
I tested this. Month 1-2 I tried the "find a full day on the weekend" approach. Got maybe 6-8 hours per week, but it was scattered across long gaps. Lost context between sessions. Forgot what I was building. Felt like starting over each time.
Month 3+ I switched to 2 hours every weeknight. Same total hours per week, but spread out. Never lost context. Built momentum. Each session started where the last one ended instead of relearning what I was doing.
The product that took 14 months to ship? I probably could have done it in 6 months if I had 40-hour weeks. But I didn't have 40-hour weeks. I had 2 hours per night.
The choice wasn't between fast and slow. It was between slow and never.
What You Should Do Next
If you're working on something that feels too slow, here's what actually matters..
Track your time, not your feelings.. You're probably making more progress than it feels like. I use a simple spreadsheet. Date, hours worked, what I did. When impostor syndrome hits, I look at the numbers instead of the feeling.
Define "slow" with actual data.. 730 hours per year at 2 hours per day. That's real work. That's a real timeline. If you're showing up consistently, you're not slow. You're building something real in the time you actually have.
Measure by system, not by outcome.. Did you code today? Yes or no. That's the only metric that matters for consistency. Outcomes compound over time if the system holds.
Start here..
Open your code editor tonight. Work for 1 hour. Don't aim for a feature. Don't aim for a breakthrough. Just show up.
Do it again tomorrow.
The project that feels impossibly slow right now will be done in 6 months, or 12 months, or 18 months if you don't stop. It will never be done if you do.
Your progress isn't too slow. Your timeline is just longer than you wanted.
That's okay. Keep going anyway.