10 Things I Wish I Knew Before Going Solo
Three years of building alone taught me lessons I should have learned on day one. Here's the advice I'd give my past self.
Three years of building alone taught me lessons I should have learned on day one. Here's the advice I'd give my past self.
I kept my project secret for 6 months. Then I showed it to 3 people. One conversation changed everything. Here's why sharing matters.
Everyone says solo game dev is impossible. Then you look at Stardew Valley. Here's the realistic breakdown of building games alone in 2025.
I wanted to quit my side project 6 times in the first year. Here's why I didn't, and why your slow progress matters more than you think.
The best time to start building alone was yesterday. The second best time is today. Here's why going solo might be the smartest move you'll make in 2025.
I've built multiple side projects while working as a full-time developer. Here's the reality of finding time, avoiding burnout, and what 2-4 hours a day can actually accomplish.
The emotional and practical significance of getting your first users as a solo developer. It's not about the numbers it's about validation, dopamine, and proof that what you built actually matters.
The reality of building alone freedom, decision fatigue, loneliness, and why I'd still choose it. Here's what no one tells you about solo development.