10 Things I Wish I Knew Before Going Solo
Three years of building alone taught me lessons I should have learned on day one. Here's the advice I'd give my past self.
Insights on solo development, AI tools, and building digital products as an independent developer.
Three years of building alone taught me lessons I should have learned on day one. Here's the advice I'd give my past self.
I kept my project secret for 6 months. Then I showed it to 3 people. One conversation changed everything. Here's why sharing matters.
Everyone says solo game dev is impossible. Then you look at Stardew Valley. Here's the realistic breakdown of building games alone in 2025.
I wanted to quit my side project 6 times in the first year. Here's why I didn't, and why your slow progress matters more than you think.
The best time to start building alone was yesterday. The second best time is today. Here's why going solo might be the smartest move you'll make in 2025.
I wasted weeks on these Django mistakes. Here's what broke, how I fixed it, and what I learned building production apps as a solo developer.
I've built 7 products alone. Here's my decision framework for choosing tech stacks that ship fast, stay maintainable, and don't require a team to manage.
I've built multiple side projects while working as a full-time developer. Here's the reality of finding time, avoiding burnout, and what 2-4 hours a day can actually accomplish.
The reality of building alone freedom, decision fatigue, loneliness, and why I'd still choose it. Here's what no one tells you about solo development.
Comparing Hono and Fastify for solo developers. Edge-first ultralight JavaScript framework vs proven Node-first framework. Which one fits your one-person backend.
Comparing Phoenix and FastAPI for solo developers. Elixir's batteries-included framework vs Python's modern async API toolkit. Which one suits a one-person backend.
A reusable agent needs stable inputs, evidence rules, authority boundaries, test fixtures, recovery behavior, and an approval gate.
Design a side-project release around recurring time and energy, then protect scope, restart actions, and weekly evidence.
Comparing DuckDB and SQLite for solo developers. Columnar analytics database vs row-oriented application database. When to pick each for a one-person project.
I keep my games small on purpose. Here is what shipping little, finished, free browser games in Godot, instead of chasing one big dream project, has taught me about scope, momentum, and actually finishing.