Building in Public • August 20, 2026
A Capacity-First System for Shipping Side Projects
Design a side-project release around recurring time and energy, then protect scope, restart actions, and weekly evidence.
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Design a side-project release around recurring time and energy, then protect scope, restart actions, and weekly evidence.
I keep my games small on purpose. Here is what shipping little, finished, free browser games in Godot, instead of chasing one big dream project, has taught me about scope, momentum, and actually finishing.