Published In The Database Is Not Live On The Internet
I built a small content registry that scans every blog and verifies each post is actually reachable and in the sitemap, not just marked published in a row somewhere.
I built a small content registry that scans every blog and verifies each post is actually reachable and in the sitemap, not just marked published in a row somewhere.
A practical guide to exporting a Godot 4 game to HTML5 and WebAssembly, hosting it on Cloudflare R2, embedding it in a page, and the COOP and COEP thread gotcha.
Orchard Deck has six interlocking systems where every output feeds another input. Here is how I designed slots, orchard, museum, lab, breeding, and campaign to feel deep.
Orchard Deck is built around a slot machine, but there are no purchases and one in-game currency. Here is how I designed the odds to reward players without exploiting them.
How I added paid checkout to a SvelteKit app using Whop's embedded iframe, and why a verified server webhook, not the browser callback, grants access.
How I scoped and shipped a searchable AI and SaaS tool directory solo. Search as the core UX, original long-form content as the moat.
World 11 is a World Cup draft roguelike built solo in Godot 4. Spin a nation and year, draft real legends, and sim a fourteen match gauntlet.
Orchard Deck is a complete cozy collectathon built solo in Godot 4 and shipped as a free browser game. Here is the stack, the systems, and why a web build changed everything.