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Articles tagged "game design"

2 articles with this tag

Orchard Deck orchard view with cards planted in plots producing coins
build-in-public • July 1, 2026 • FEATURED

How Six Interlocking Systems Give A Cozy Card Game Real Depth

Orchard Deck has six interlocking systems where every output feeds another input. Here is how I designed slots, orchard, museum, lab, breeding, and campaign to feel deep.

#godot #systems design #game design #solo dev
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Orchard Deck slot machine reels showing rarity tier symbols
build-in-public • June 24, 2026 • FEATURED

How I Designed A Slot Machine Economy With None Of The Dark Patterns

Orchard Deck is built around a slot machine, but there are no purchases and one in-game currency. Here is how I designed the odds to reward players without exploiting them.

#godot #game design #economy design #solo dev
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